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Mesh Level Server

The AIROC Mesh Level Server module of the Mesh Models library provides a way to implement functionality for the devices that can be controlled using a simple level slider, aka Level client. More...

Macros

#define WICED_BT_MESH_MODEL_LEVEL_SERVER
 Mesh Level Server Device. More...
 

Typedefs

typedef void( wiced_bt_mesh_level_server_callback_t )(uint8_t element_idx, uint16_t event, void *p_data)
 Generic Level Server callback is called by the Mesh Models library when the level needs to be changed. More...
 

Functions

void wiced_bt_mesh_model_level_server_init (uint8_t element_idx, wiced_bt_mesh_level_server_callback_t *p_callback, wiced_bool_t is_provisioned)
 Level Server Module initialization. More...
 
wiced_bool_t wiced_bt_mesh_model_level_server_message_handler (wiced_bt_mesh_event_t *p_event, uint8_t *p_data, uint16_t data_len)
 Level Server Message Handler. More...
 
uint16_t wiced_bt_mesh_model_level_server_scene_store_handler (uint8_t element_idx, uint8_t *p_buffer, uint16_t buffer_len)
 Level Server Scene Store Handler. More...
 
uint16_t wiced_bt_mesh_model_level_server_scene_recall_handler (uint8_t element_idx, uint8_t *p_buffer, uint16_t buffer_len, uint32_t transition_time, uint32_t delay)
 Level Server Scene Store Handler. More...
 
void wiced_bt_mesh_model_level_changed (uint8_t element_idx, int16_t value)
 An application can call this function to notify Generic Level library that the value has been changed locally. More...
 

Detailed Description

The AIROC Mesh Level Server module of the Mesh Models library provides a way to implement functionality for the devices that can be controlled using a simple level slider, aka Level client.

The Level Server module is typically not used by a target applications. It is used by other modules that extend Level functionality. For example a power adapter with controllable power level uses a Power Level module which in addition to Level provides Power On/Off and On Power Up control. Similarly, an application for a dimmable light uses Light Lightness module. While the client sends Level command, the application receives callback from the Light Lightness module that the lightness is changed appropriately.

To use the Level Server, on startup an application or a module that extends the Level functionality should call wiced_bt_mesh_model_level_server_init function providing the callback that will be executed when the change of the level is requested.

Note, that the Mesh Models library implements the transition state machine. For example, when the change in the level is requested over some transition time, the application will be called periodically while transition is in progress.

If the application initializes the Level server directly it should call the wiced_bt_mesh_model_level_changed function when the Level state of the device is changed locally.

Macro Definition Documentation

#define WICED_BT_MESH_MODEL_LEVEL_SERVER
Value:
{ MESH_COMPANY_ID_BT_SIG, WICED_BT_MESH_CORE_MODEL_ID_GENERIC_DEFTT_SRV, wiced_bt_mesh_model_default_transition_time_server_message_handler, NULL, NULL }, \
{ MESH_COMPANY_ID_BT_SIG, WICED_BT_MESH_CORE_MODEL_ID_SCENE_SRV, wiced_bt_mesh_model_scene_server_message_handler, NULL, NULL }, \
{ MESH_COMPANY_ID_BT_SIG, WICED_BT_MESH_CORE_MODEL_ID_SCENE_SETUP_SRV, wiced_bt_mesh_model_scene_setup_server_message_handler, NULL, NULL }, \
uint16_t wiced_bt_mesh_model_level_server_scene_store_handler(uint8_t element_idx, uint8_t *p_buffer, uint16_t buffer_len)
Level Server Scene Store Handler.
wiced_bool_t wiced_bt_mesh_model_default_transition_time_server_message_handler(wiced_bt_mesh_event_t *p_event, uint8_t *p_data, uint16_t data_len)
Default Transition Time Server Message Handler.
wiced_bool_t wiced_bt_mesh_model_scene_setup_server_message_handler(wiced_bt_mesh_event_t *p_event, uint8_t *p_data, uint16_t data_len)
Scene Setup Server Message Handler.
wiced_bool_t wiced_bt_mesh_model_scene_server_message_handler(wiced_bt_mesh_event_t *p_event, uint8_t *p_data, uint16_t data_len)
Scene Server Message Handler.
wiced_bool_t wiced_bt_mesh_model_level_server_message_handler(wiced_bt_mesh_event_t *p_event, uint8_t *p_data, uint16_t data_len)
Level Server Message Handler.
uint16_t wiced_bt_mesh_model_level_server_scene_recall_handler(uint8_t element_idx, uint8_t *p_buffer, uint16_t buffer_len, uint32_t transition_time, uint32_t delay)
Level Server Scene Store Handler.

Mesh Level Server Device.

The model is used as a base for multiple other models. It is typically not used standalone. The closest is Power Level Device which adds on power up behavior to the device and then can be used standalone.

Typedef Documentation

typedef void( wiced_bt_mesh_level_server_callback_t)(uint8_t element_idx, uint16_t event, void *p_data)

Generic Level Server callback is called by the Mesh Models library when the level needs to be changed.

If peer device sends Set Level, Delta Level or Move Level command specifying not zero transition interval, the callback will be called periodically. The only event that the application needs to process is WICED_BT_MESH_LEVEL_STATUS.

Parameters
element_idxElement Index of the model
eventThe event that the application should process (see Level Events)
p_dataPointer to the level state data
Returns
None

Function Documentation

void wiced_bt_mesh_model_level_changed ( uint8_t  element_idx,
int16_t  value 
)

An application can call this function to notify Generic Level library that the value has been changed locally.

Parameters
element_idxElement index for which level state has changed
valueNew value of level
Returns
None
void wiced_bt_mesh_model_level_server_init ( uint8_t  element_idx,
wiced_bt_mesh_level_server_callback_t p_callback,
wiced_bool_t  is_provisioned 
)

Level Server Module initialization.

The function shall be called to initialize the Level Module of the Mesh Models library. For multi element applications, the initialization shall be done for each element that supports level get, level set, level delta, or level move functionality.

Parameters
element_idxDevice element to where model is used
p_callbackApplication or Parent model callback that will be executed on receiving a message
is_provisionedIf TRUE, the application is being restarted after being provisioned or after a power loss. If FALSE the model cleans up NVRAM on startup.
Returns
None
wiced_bool_t wiced_bt_mesh_model_level_server_message_handler ( wiced_bt_mesh_event_t p_event,
uint8_t *  p_data,
uint16_t  data_len 
)

Level Server Message Handler.

The Mesh Core library calls this function for each message received. The function returns WICED_TRUE if the message is destined for this specific model and successfully processed, and returns WICED_FALSE otherwise.

Parameters
p_eventMesh event with information about received message.
p_dataPointer to the data portion of the message
data_lenLength of the data in the message
Returns
WICED_TRUE if the message is for this company ID/Model/Element Index combination, WICED_FALSE otherwise.
uint16_t wiced_bt_mesh_model_level_server_scene_recall_handler ( uint8_t  element_idx,
uint8_t *  p_buffer,
uint16_t  buffer_len,
uint32_t  transition_time,
uint32_t  delay 
)

Level Server Scene Store Handler.

When Scene Server receives Scene Recall message it calls this function with data previously stored in the NVRAM.

Parameters
element_idxElement index for which scene information is being recalled
p_bufferPointer to a buffer where model's data is located
buf_sizeMaximum amount of data a model can get from the buffer
transition_timeSpecified time in milliseconds to transition to the target state
delaySpecifies time in milliseconds before starting to transition to the target state
Returns
Number of bytes the model read from the provided buffer
uint16_t wiced_bt_mesh_model_level_server_scene_store_handler ( uint8_t  element_idx,
uint8_t *  p_buffer,
uint16_t  buffer_len 
)

Level Server Scene Store Handler.

The mesh Scene Server calls this function so that the module can store required data for the scene.

Parameters
element_idxElement index for which scene information is being stored
p_bufferPointer to a buffer where data should be stored
buf_sizeMaximum amount of data a model can store
Returns
Number of bytes the model wrote into the provided buffer